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== '''Culture and Society''' == Drachenheimers are woodsmen, hunters, explorers and soldiers. These people retain a hardy lifestyle in hearty homes and are excellent at navigating the dark forests and mountains of their home and avoiding or combating the natural dangers within them. The folk of Drachenheim are loyal to each other and especially their settlement or family unit where everyone may pitch in to various tasks for the ‘greater good’ of the people there, with many isolated villages banding together to trade what resources may be scarce between them and barter the rest as opposed to a more conventional economy system that is established in the more urban cities to the south. Drachenheim society was built on the premise of strength, endurance and the fighting attempt to overcome great odds. Being so isolated from the rest of humanity in the far and often said heretical corner of the continent has only strengthened the piety of the local Drachenheimers, faith stands above all else in society and is accurately represented in the various cathedrals and temple built usually before anything else in a newly established settlement. It is their divine duty to ensure that the needs of the Church are met unconditionally and that the message it carries is driven into the unfaithful often extremely and without forgiveness, these often being the Felk humans, Fae and Elves at their borders. Drachenheim is the seat of Inquisitorial power in the Amalgatarian Church and Drachenheimers often praise themselves for such a purpose and role. They are a people who value loyalty, honour and faith symbiotically within their society. Their culture is united by their faith and the fundamental need to survive in a rugged and often ‘uncivilised’ corner of the human world and any foreign influence is hard to preach to people of such conservative traditions that are often deemed extreme to most other cultures. The Amalgatarian Church dictates much of the same Drachenheimer laws and ideologies. === '''Of Marriage,''' === Despite the Drachenheimers following the strict laws of the Amalgatarian Church, they have their own rites and customs of how a wedding shall take place, these traditions having been written and founded long ago and as such remains one of the most important events one can have in their life. Marriage is sacred to a Drachenheimer, as important as birth or death. As such, Drachenheimers have three main celebrations called the Life Trium Days, which are exactly that, the birth, marriage and death of someone. Drachenheimers are not able to marry till they reach the age of twenty, that goes for both genders but arranged betrothal is not uncommon between close families or aspiring nobles who find easy alliances in the union of their children. An entire week is therefore devoted to the wedding, no matter if it is an arranged one or done so out of love or commitment. This week is called a Huldur Feast, where friends, families and those within the settlement come to celebrate the occasion with feasting, games, socialising, gift-giving and worship. The more prominent the families, the grander and larger the Huldur Feast will be, with some being celebrated all across Drachenheim. On the last day of the feasting week, the marriage will occur at the closest Holy Site where the entire day is dedicated to the Church from dawn till dusk- with the new day after being reserved for the new husband and wife to commit alone. The consummation of the marriage is sealed upon this day and they are officially unified in the eyes of the Church and Drachenheim law. The woman in the marriage will always add the name of her husband onto her own and to the reverse this is often seen as an illegitimate wedding to particularly traditional Drachenheimers. === '''Of Fashion,''' === Drachenheimer fashion is split between societal class and wealth and are incredibly contrasting. Those of the poor spectrum value practicality with furs, leathers and cloth outfits to keep them warm in their northern provinces and safe from wild animals that may prey on them. Women are dressed more finely than the men, with dresses often decorated in various patterns and furs, jewellery and beads to entice male onlookers or at the behest of their parents who may want to arrange their marriage to a more powerful noble in the area. Men dress with far more militant purpose, as it is almost unheard of for any man to be without weapons even at formal events and are sorely miserable if they are unable to do so for whatever reason. In the richer districts, often in the capital and south where commerce flows more easily, fashion is drastically extravagant. Colours of red, blue, yellow and green are painted or embroidered on almost every surface of an outfit, with feathers spewing out of hats and helmets and the colour of one’s liege or family are painted across shields and horses alike. Drachenheim fashion is incredibly uncomfortable and over-the-top but it serves as a clear indication of their wealth and ability to pay for things that are otherworldly and unnecessary.
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