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== Types of Magic == '''Elemental Magic''' - Elemental magic covers multiple areas, and draws from Reveia itself for its power. The fire dancers of Sadaf are known to practice a potent form of it, and have a high level of affinity for it. A player looking to practice elemental magic must select a single element to draw from out of the following options: - Water (Covers ice as well) - Fire - Earth - Air (Covers lightning as well) '''Life/Light Magic -''' Life magic is drawn from a the Plane of Life, generally seen as a force of good in Reveia though the description is not altogether accurate. Life mages are known for using light in their spells, the direct antithesis to dark magic. They are healers, often used to cleanse curses and sicknesses from those in need. Powerful life mages are seen as angelic beings, and sometimes worshiped by the druids of the forest. - '''Dark Magic''' - Dark magic is drawn from the Four Realms, generally referred to as the Plane of Valthour. Throughout Reveian history, dark mages have been responsible for calamitous invasions from extraplanar entities and demonic incursions. Under this umbrella, necromancers, shadowmancers, and blood mages derive their power. Archmages from this discipline are powerful beings of entropy, attracting malevolent attention and tying their souls to the darkest of gods. - '''Astromancy -''' Astromancy is a form of elemental magic, in that it derives from Reveia itself. However, the form and function of it relies on ritual and myth. Astromancers are known to call the power of the stars themselves, able to manipulate and use gravity to their advantage. The Church has hunted Astromancers to almost extinction, believing their pagan practices to be very dangerous to the function of the Church. Archmage astromancers are typically seen as gods and deities in rural villages.
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