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== Wolvard Cultures == === Description === The Heartlands, Camden’s Plain, The Greenwood, The Fells, with some scattered throughout The Cliffs, and The Highlands. The Wolvards to live in The Northlands are divided between Northlanders, which are of standard Wolvard lineage, and Skeydans, which adhere to the Old Wolvard lineage, and speak a different tongue as well as have older, more dated customs more focused around the sea. Wolvards are split between the Unitarian and Triumite faiths. In The Northlands, most Wolvards hold to a version of Conclavism– while the remaining population is split between conservative Trium and Unitarian Churches respectively. * Heartlanders * [[Wetlanders]] * [[Fellmen]] * [[Neebrachters]] * Greenwooders * [[Dornovans]] * Forkmen * [[Kremiyans]] * Skeydans * Wightians == Primean Cultures == === Description === Primeans are most dominant in Primea, their Reveian homeland, The Grapelands, Lomeria, and The Cliffs, though some colonies may be found throughout Sadaf and Ghanaros. In Primea, they are divided between Old Primeans and Modern Primeans, the distinction between those who hold to traditional Primean ideals and tongues and those who have adapted with the Reveian Crown. Primeans introduced the Trium to Reveia, three deity figures which govern the vices of mankind as well as other beings. Among the Trium are the Mother, the creator and caregiver, the Soldier, the world’s protector, and the Merchant, the one who brings prosperity and times of plenty. This religion has a rigid hierarchical structure with its own laws and cultural mandates. * [[Keriokois Primeans]] * [[Helaclossan Primeans]] * [[Grapelanders]] * Cliffmen * Entenorian == Felk Cultures == === Description === While Felks used to live throughout Reveia, today most live in the northwest of the continent in the regions of the Highlands and the Moors, with a contingent surviving in the Greenwood and the Dragon Isles as well. Most Felks hold to the Druidic Faith, which is a freeform faith tied to the worship of earthly spirits and a supernatural entity called Fae. * Moormen * Highlanders * Maireanners == Sadafi Cultures == === Description === The Sadafi dwell in the great desert of Sadaf as well as the wild jungles of Ghanaros. Most Sadafi subscribe to the Faith of the Flame, a zealous practice obsessed with the usage of all things fire. * Q'omshars * [[Zajouni]] * Yeshamites * Khappulians * Jazirenes == Zusko Cultures == === Description === While some Zusko may be found roaming the great Northern Wastes and Camden’s Plain, they’re found in overwhelming abundance in Eastroam, their first home. Though some Zusko continue to follow tribal religions synonymous with the Northern Gods, only transformed into something more pertinent to them, the grand majority are followers of the Aleksandrian Cult. This is a religious practice of worship formed around the first Zusko Emperor, Aleksander Scyzmzcak, some two hundred years ago. The faith is totalitarian in nature and the will of Aleksander’s descendants is expected to be obeyed. * [[Perenian]] * [[Dvadi]] * Rosti == Farfolk Cultures == === Description === The Farfolk are a clan-structured people from the far east who were forced to migrate to Reveia during the Great Freeze hundreds of years ago, finding their new home in Eastroam. The three principle cultures to survive the Great Freeze founded great cities of their own, such as Wonyeong and Iwagoshi. * [[Xiuhan]] * [[Kuijo]] * [[Sunseogon]] == Elven Cultures == === Description === The Elves dwell in the Greenwood, and in the far west where their blooming kingdoms seek to influence the politics of the Reveian Empire. In the Greenwood, the history of genocide at the hands of the Reveians leaves both a cold taste of revenge and a desire to rebuild what was lost. * [[Nytorion Elves]] * [[Wood Elf Exiles|The Wood Elf Exiles]] == Dwarven Cultures == === Description === Known as Kralm by their own tongue, Dwarves have lived within the deep mountains of Reveia for a milennia, having survived persecution at the hands of Elves and Humans alike. In recent times, Dwarves are citizens of the Reveian Empire and have felt safer about emerging from their holds to make their way in the towns and castles of Reveia, serving as tinkers, smiths, jewelers, bankers, miners, mercenaries, and other craftsmen. Dwarven ideals are separated by the Doldurians, who practice more top-down aristocratic practices and are skilled warriors, and the Azakduri, who lived in total isolation from the rest of Reveian society for centuries, harnessing customs of meritocracy within a sheltered democratic state. * Doldurian Dwarves * Azakduri Dwarves == Khudak Cultures == === Description === The Khudaks are a fearsome, tusk-bearing, warrior race known to be gruesome barbarians by most civilizations. Khudaks can be very varied across the Continent, and while most are ill-regarded as brutal killers and brigands that harass the civilized, others have made their way using this reputation to become famous axes or swords for hire, being some of the toughest soldiers when at the forefront of battle. * [[Desert Khudaks|Sand Khudaks of Sadaf]] * Jungle Khudaks of Ghanaros * [[Snow Khudaks|Ice Khudaks of the Northlands]]
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